You need drawing tools, yes, but also power tools! With the computer, you can create the mug in a variety of ways. You want to portray the mug with realistic color, depth, and shading. How would you make a mug? What tools would you use? If you were an artist, you would probably sketch it. If you were a designer, you would draft it with paper and a mechanical pencil. How would you make a mug? It depends if you were a sculptor, you would mould a lump of clay. In LightWave 3D you have the tools to create simple or complex objects and define their surface qualities with great precision and detail. When you enter a room and look at your chair you see a certain shape (that of a chair) and a certain surface (maybe wood or metal), so you think, “chair”. The visual appearance of an object consists of color and texture qualities that connote realism to the eye, which are called surface attributes or material properties. The form that the polygons present to us makes up an object’s shape. The physical shape of an object comprises points joined by lines to form faces that we call polygons. What makes up a 3D object? It has two traits: its physical shape and its visual appearance. In Modeler, you are the furniture maker and the builder of the house. In Layout, you are the interior designer moving furniture and putting up pictures. Object Modeling is the design and creation of wireframe objects from a simple shape, like an apple, to a complex shape, like a finely-detailed sports car. All dynamic content needs to be baked including radiosity and dynamics solutions, as covered here.LightWave Modeler lets you create objects from scratch or edit existing objects. Setting up such a system requires more attention, see here.Ĭontent needs to be created for network rendering - render paths should be defined and not left to the " Use Preferences Output Path" switch, even if rendering to the content's own directory. The support folder not only includes LightWave's own plugins and third party plugins, but also support programs for Layout and Modeler.
The whole support folder should copied to osx and windows subfolders. In a folder designated for the purpose, copy your \.NewTek\\ and Extension Cache-64 files on a Windows PC, and /Library/Application Support/NewTek//Layout 2018.x and Extension Cache on a Macintosh. If you correctly use UNC paths when you configure render tasks in the NRC Controller, and you map the correct paths in /Volumes under OS X (using the "Go -> Connect to Server." option in the Finder), the NRC Controller will render the same task on heterogeneous render nodes (OS X and Windows) simultaneously. This path will be sent to the OS X node, and the NRC Service will try to find a mounted share called /Volumes/NewTek under which it will expect to find /NewContent/Scenes/Toys/Toys_2018.lws. \\sikun\NewTek\NewContent\Scenes\Toys\Toys_2018.lws For example, if you have the following UNC path as a render task in the NRC Controller: The host name (the first component of the UNC path) should be the top-level folder name under /Volumes, and the remainder of the path should be visible under there. If you changed this directory during installation, that will be used instead of /Volumes. The NRC Service under OS X will automatically map UNC paths to mounted paths in the /Volumes folder by default. To get OS X and Windows to render the same scene, you must use the UNC format for the shared network paths.
However, OSX doesn't support Microsoft UNC paths, so NRC has to translate UNC paths internally to the Unix style required by the Mac in a render farm using both operating systems.
You can render the same scene on OS X and Windows render nodes. NRC can be run in heterogenous render farms where there are Macs and Windows PCs. NRC for the Macintosh requires at least version 10.7.5 (Lion) of OSX to run